CODE OF CONDUCT
ASE is built around teamwork and sportsmanship. These rules keep it that way. Read them. Follow them. When an operation starts — work as a team.
First-time minor issues get a quiet word. Most problems end here.
Repeat issues or a single serious offense → a strike. Three strikes is removal.
Team killing, hate speech, sabotage, or persistent ego — immediate removal, no strike count.
If you think a decision was wrong, DM a leader. Appeals are heard. Decisions are final.
Work, school, family, personal responsibilities — none of it competes with ASE. You aren't expected to live on Arma. Real life comes first.
If you're going to be unavailable for an extended period, drop a note. That's the whole ask. No one's counting your hours.
Rules aren't there to make the unit stiff. They're there so the games stay good — for the veteran who's been playing Arma for a decade and for the new guy who just bought it last weekend.
When an op starts, everything above is automatic. Outside the op, it's a community. Both halves matter. Keep them both clean.